The Workshop
Work / The Workshop
Case study · Interactive 3D environment
A portfolio you walk into instead of scrolling: a pavilion over the ocean, where the work sits on a table and opens when you touch it.
A portfolio is usually a page of cards. This one is a room. The work sits in it as objects, and you use an object to see the work. No cards, no back button: the controls belong to the world.
An ivory pavilion over the ocean, with mountains behind it and a switch from daylight to blue hour. The droid, the sofa and the plants were modeled for this scene. The sea and the ridges are drawn live, not painted on a backdrop.
Drag empty space to look around. Pinch or scroll to move closer. Touch an object to use it. Open TVA Case File and its light rises through the roof until the title sequence takes over the whole view; draw downward and you are back at the table. OpenBots plays over the table as a looping capture. The field in the middle is yours to shape, then let go.
It is silent until you step in. Entering turns the sound on, and if you mute it, it stays muted.
I design the product and make the technical calls — architecture, stack, interactions — then direct AI coding tools that build to my spec. I review and test everything that ships.
Here the stack is Three.js, self-hosted, running in the browser and built for desktop and phone, and the coding tool was Codex. The labels move with their objects.
Unfinished, and shown anyway. The render you see is an intermediate pass; the target is a finer finish in the materials, the light and the orb. It is also the direction for this site: in time, the Workshop becomes the way in.
Available on retainer, for a few clients at a time. Everything I hand over is built so your team can use it without me.